- Break Enchantment: Frees subjects from enchantments, alterations, curses, and petrification.
- Cure Critical Wounds: Cures 4d8 damage +1/level (max +20).
- Detect Scrying: Alerts you of magical eavesdropping.
- Dimension Door: Teleports you short distance.
- Dominate Person: Controls humanoid telepathically.
- Freedom of Movement: Subject moves normally despite impediments.
- Hallucinatory Terrain: Makes one type of terrain appear like another (field into forest, or the like).
- Hold Monster: As hold person, but any creature.
- Invisibility, Greater: As invisibility, but subject can attack and stay invisible.
- Legend Lore M: Lets you learn tales about a person, place, or thing.
- Locate Creature: Indicates direction to familiar creature.
- Modify Memory: Changes 5 minutes of subject's memories.
- Neutralize Poison: Immunizes subject against poison, detoxifies venom in or on subject.
- Rainbow Pattern: Lights fascinate 24 HD of creatures.
- Repel Vermin: Insects, spiders, and other vermin stay 10 ft. away.
- Secure Shelter: Creates sturdy cottage.
- Shadow Conjuration: Mimics conjuring below 4th level, but only 20% real.
- Shout: Deafens all within cone and deals 5d6 sonic damage.
- Speak with Plants: You can talk to normal plants and plant creatures.
- Summon Monster IV: Calls extraplanar creature to fight for you.
- Zone of Silence: Keeps eavesdroppers from overhearing conversations.
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Lv 4 Bard Spells
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