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  • Break Enchantment: Frees subjects from enchantments, alterations, curses, and petrification.
  • Cure Serious Wounds: Cures 3d8 damage +1/level (max +15).
  • Death Ward: Grants immunity to death spells and negative energy effects.
  • Dispel Chaos: +4 bonus against attacks by chaotic creatures.
  • Dispel Evil: +4 bonus against attacks by evil creatures.
  • Holy Sword: Weapon becomes +5, deals +2d6 damage against evil.
  • Mark of Justice: Designates action that will trigger curse on subject.
  • Neutralize Poison: Immunizes subject against poison, detoxifies venom in or on subject.
  • Restoration: Restores level and ability score drains.

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