- Blasphemy: Kills, paralyzes, weakens, or dazes nonevil subjects.
- Control Weather: Changes weather in local area.
- Cure Serious Wounds, Mass: Cures 3d8 damage +1/level for many creatures.
- Destruction: Kills subject and destroys remains.
- Dictum: Kills, paralyzes, slows, or deafens nonlawful subjects.
- Ethereal Jaunt: You become ethereal for 1 round/level.
- Holy Word: Kills, paralyzes, blinds, or deafens nongood subjects.
- Inflict Serious Wounds, Mass: Deals 3d8 damage +1/level to many creatures.
- Refuge: Alters item to transport its possessor to you.
- Regenerate: Subject's severed limbs grow back, cures 4d8 damage +1/level (max +35).
- Repulsion: Creatures can't approach you.
- Restoration, Greater: As restoration, plus restores all levels and ability scores.
- Resurrection: Fully restore dead subject.
- Scrying, Greater: As scrying, but faster and longer.
- Summon Monster VII: Calls extraplanar creature to fight for you.
- Symbol of Stunning: Triggered rune stuns nearby creatures.
- Symbol of Weakness: Triggered rune weakens nearby creatures.
- Word of Chaos: Kills, confuses, stuns, or deafens nonchaotic subjects.
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Lv 7 Cleric Spells
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